![]() ![]() Sniper rifles and shotguns receive appropriate damage boosts-check out that 25 percent increase to shotgun damage at close range. Author Fnx's tweak compilation changes gun behavior for higher recoil, more realistic ranges, and slower reload times. If there Mercs are really far, snipe them with the sniper rifle. There should be some more Mercs remaining on the platform, approx 1-3. Quickly run to your left side and shoot the merc that charges up the platform. Oh, waiter? I think there's a little Arma in my Far Cry 3. If you humvey flew really far, it should explode, and take out 1-2 mercs on the pier standing right next to it. (Download the author's fixed version here. Choose from three flavors: radio tower-dependent, one tower only, or no towers at all. All available weapons in the game-including the premium privateer guns from the second island-are unlocked for purchase from the start, eliminating the need to scale towers besides map uncovers. If you're leery of teetering atop rusted radio towers to unlock more guns at the store (the things we do to get some customer satisfaction), then Hereticus has the answer. You'll also find more of your repertoire supporting extended magazines and additional scopes. ![]() No longer: The Attachments Mod adds customizable slots for the 1911, AK47, SVD, and other early-game guns. The starting 1911 pistol and AK47 rifle handles the job of delivering swift bulletdeath in a pinch, but they lack the bling of the utilitarian attachments you'll buy for later weapons. ![]()
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